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//Download by http://www.NewXing.com /* * This file contains code from "C++ Primer, Fourth Edition", by Stanley B. * Lippman, Jose Lajoie, and Barbara E. Moo, and is covered under the * copyright and warranty notices given in that book: * * "Copyright (c) 2005 by Objectwrite, Inc., Jose Lajoie, and Barbara E. Moo." * * * "The authors and publisher have taken care in the preparation of this book, * but make no expressed or implied warranty of any kind and assume no * responsibility for errors or omissions. No liability is assumed for * incidental or consequential damages in connection with or arising out of the * use of the information or programs contained herein." * * Permission is granted for this code to be used for educational purposes in * association with the book, given proper citation if and when posted or * reproduced.Any commercial use of this code requires the explicit written * permission of the publisher, Addison-Wesley Professional, a division of * Pearson Education, Inc. Send your request for permission, stating clearly * what code you would like to use, and in what specific way, to the following * address: * * Pearson Education, Inc. * Rights and Contracts Department * 75 Arlington Street, Suite 300 * Boston, MA 02216 * Fax: (617) 848-7047 */ template <class Type> class Queue { // interface functions to Queue are unchanged public: Queue(): head(0), tail(0) { } // copy control to manage pointers to QueueItems in the Queue Queue(const Queue &Q): head(0), tail(0) {copy_elems(Q);} Queue& operator=(const Queue&); ~Queue() { destroy(); } // return element from head of Queue // unchecked operation: front on an empty Queue is undefined Type& front() { return head->item; } const Type front() const { return head->item; } void push(const Type &);// add element to back of Queue void pop(); // remove element from head of Queue bool empty() const { // true if no elements in the Queue return head == 0; } private: // workaround: MS Compiler doesn't allow nested template class // to be defined outside the class body //struct QueueItem; // forward declaration of nested type QueueItem struct QueueItem { QueueItem(const Type &t): item(t), next(0) { } Type item; // value stored in this element QueueItem *next; // pointer to next element in the Queue // MS won't allow definition outside the class so no static members // of nested template classes //static int static_mem; }; QueueItem *head; // pointer to first element in Queue QueueItem *tail; // pointer to last element in Queue // utility functions used by copy constructor, assignment and destructor void destroy(); // delete all the elements void copy_elems(const Queue&); // copy all elements from parameter private: // copy all elements from input range denoted by iterator pair // workaround: MS Compiler requires member templates to be // defined inside the class body template <class Iter> void copy_elems(Iter, Iter) { while (beg != end) { push(*beg); ++beg; } } }; template <class Type> void Queue<Type>::copy_elems(const Queue &orig) { // copy elements from orig into this Queue QueueItem *pt = orig.head; while (pt) { // last element has next pointer == 0 push(pt->item); // copy the element pt = pt->next; // get the next one from orig } } template <class Type> Queue<Type>& Queue<Type>::operator=(const Queue &rhs) { if (this != &rhs) { // destroy elements on this Queue destroy(); copy_elems(rhs); // copy from rhs into left-hand Queue } return *this; } template <class Type> void Queue<Type>::destroy() { while (!empty()) pop(); } template <class Type> void Queue<Type>::push(const Type &val) { // allocate a new QueueItem object QueueItem *pt = new QueueItem(val); // put item onto existing queue if (empty()) head = tail = pt; // queue has only one element else { tail->next = pt; // add new element to end of queue tail = pt; } } template <class Type> void Queue<Type>::pop() { // pop is unchecked: popping off an empty Queue is undefined QueueItem* p = head; // keep pointer to head so can delete it head = head->next; // head now points to next element delete p; // delete old head element } /* workaround: MS Complier doesn't allow member templates to be * defined outside the class body template <class Type> template <class Iter> void Queue<Type>::copy_elems(Iter beg, Iter end) { while (beg != end) { push(*beg); ++beg; } } * because can't define a member oustide the class, also can't * have static members of nested template classes // defines an int static member of QueueItem, // which is a type nested inside Queue<Type> template <class Type> int Queue<Type>::QueueItem::static_mem = 1024; */ #include <iostream> using std::cout; using std::endl; Queue<int> queue1; int main() { for (int ix = 0; ix != 1024; ++ix) queue1.push(ix); for (int ix = 0; ix != 1024; ++ix) { int i = queue1.front(); // check next item if (i != ix) cout << "Something's wrong! i = " << i << " ix = " << ix << endl; queue1.pop(); // and remove it } if (!queue1.empty()) cout << "Queue is not empty but should be!" << endl; else cout << "OK, queue empty again" << endl; for (int ix = 0; ix != 1024; ++ix) queue1.push(ix); Queue<int> queue2(queue1); // use copy constructor for (int ix = 0; ix != 1024; ++ix) { int i = queue2.front(); // check next item if (i != ix) cout << "Something's wrong! i = " << i << " ix = " << ix << endl; queue2.pop(); // and remove it } if (!queue2.empty()) cout << "queue2 is not empty but should be!" << endl; else cout << "OK, queue2 empty again" << endl; queue2 = queue1; // use asssignment operator for (int ix = 0; ix != 1024; ++ix) { int i = queue2.front(); if (i != ix) cout << "Something's wrong! i = " << i << " ix = " << ix << endl; queue2.pop(); } if (!queue2.empty()) cout << "queue2 is not empty but should be!" << endl; else cout << "OK, queue2 empty again" << endl; }